Wednesday, February 10, 2010

Update

Because I am on a very strict time line I have been remiss in my Mmoonsea and Black Fox duties. Do not worry, though: this is not Bron's Daughter and it will see completion!

But to give you an idea, this is what my upcoming schedule for writing looks like:

February 28: Chapter 5 due
March 19: Chapter 6 due
April 12: Whole thing due

Now, also consider that I have written four chapters *over the last year* and you will understand my anxiety and my recent lack of posts.

Sunday, January 24, 2010

Misery Stone Released!


If you're out of the NWN2 loop, you may not know that Bouncy Rock Studio's Misery Stone has been released to the Vault. Please check it out!!! It was fun to work on (I'll humbly insert here that I was a writer for the project), and shows just how much can be accomplished by an independent team using the NWN2 engine: Quite a lot!

In Black Fox news, I'm calling that area I promised to finish this weekend finished. For now, meaning it *is* really finished by most definitions, but will certainly take a few more passes-over with the texturing brush. I'll post a screenshot later.

Friday, January 22, 2010

BF Splash Screen, Conceptual Stage

Those of you who have been following me for a while--well, following my blog--know that I'm not completely serious about a project until I have satisfactory title art. Here are the past examples:





Of course, the last doesn't prove my point as I apparently wasn't serious enough.

In any case, I'm at that stage with the Black Fox mod (though I've not decided on a *title* proper for the series yet), which has sent me google image searching for foxes etc. to get ideas from. This is my favorite, because it looks like the fox and the albatross or whatever are making out:



It also looks like the fox just molted its spiny dinosaur skin? Anyway, here are some others:


Thursday, January 21, 2010

Ugh

Not much work done these last few days, I'm afraid, as I've gotten an unshakable cough, the kind that rattles your head and keeps you up even after a dose and a half of NyQuil.

But my plan is to finish that forest outside the Vascal estate (I've been saying it wrong all this time; the guy's name is Lord Reneau Vascal, so the estate has the surname) this weekend. Will I do it? I think so. All things considered (sunlight problems, light probe problems, proportion problems, chunk boundary problems), the area has come together pretty quickly. I plan to have three exteriors in the mod, this being the first.

Sunday, January 17, 2010

Woodsy In-Game Shot


As with NWN2, you never really know what an area feels like until you play it. And this is even truer with DA, because things look smaller in the toolset than they are from the player's point of view--this was also true of NWN2, but not to the same degree. The woods around my estate looked fine in the toolset, but in the game they appeared very sparse, not nearly dense enough. I added more vegetation, both big and small. The area off to the left, where you can see the path snaking away, is still comparatively bare as I have yet to get there with my green thumb. But you get the point.

Tuesday, January 12, 2010

BF Meets Windows 7 Paint


Just upgraded and was messing around in the new Paint. Fun!

Monday, January 11, 2010

Into The Woods


The area's not done yet, but it's getting much closer. Here's a view of the boring old Reneau Estate from a different angle (I'll run out of angles soon) with much more of the surrounding forest visible--now that it's been created.