Friday, November 13, 2009

Lightmaps

Anyone having trouble with DA lightmaps should check out Languard's talk page on the wiki. I have been having the same trouble with sunlight (additionally, although I have yet to test it using Languard's method of producing ambient light, I've not been able to get ambient light to map in my level). Languard's hope is that the community can construct a coherent account of the issue for Bioware to use when patching the toolset.

UPDATE from James Goldeman(this hit the boards yesterday, but I am, as always, a day late):

Hi all,

I have created a project for the toolset lightmapper, and to kick things off I have already uploaded an updated lightmapping script that you can use to patch your toolset. Version 1.0.1:

- Suppresses the command windows for texture processing and atlasing.
- Fixes a bug where certain models would cause the lightmapper to fail.

So: Good news! Unfortunately I have a million things to do before I run this script...but I'll probably find a way to run it *anyway*.

6 comments:

Maerduin said...

Brian Derksen had this to say in a thread on the latest patch:

"We haven't done anything with the lightmapper just yet, our priority has been to fix these various showstopper bugs that have cropped up and get a release out addressing them as soon as possible. Assuming nothing else unexpected blows up that'll probably be next on our agenda afterward."

This makes complete sense. So far, Bioware is doing an excellent job supporting the game and toolset & communicating with their fans.

Jclef said...

That's great news on the patching front. I look forward to some future DA:O-based screens from you!

flem said...

Apropos of nothing, have you played TSLRCM?

Maerduin said...

JCLEF: Well, I have some other v. important things I should do before working on a DA area enough to make a screen, yes? :)

FLEM: No. What is it?

Ravenholme CP42 said...

I honestly cannot wait to see what you produce Maerduin, when I [Spoilers ahead folks]

Completed Nature of the Beast by getting Zathrian to end the curse, and then at Camp, when Leliana said it reminded her of an old song and promptly began to sing it (Bad Lip Synching aside), I realised that you could do great things with this game, especially given the musical talent you demonstrated in H&C (Which remains my favourite RPG module ever)

flem said...

The Sith Lords Restored Content Mod

Gizka without the drama and never-gonna-be-finishedness (because it's actually already done)